“Nocturnal” (2024)
Creative Direction, Musical Co-Production, Lighting Design by Ben Guerrette
Art Direction and Visuals by Brian “LUX.LUMN” Goodwin
Musical Co-Production Timothy “ill poetic” Gmeiner
About: Nocturnal is an immersive multimedia installation that explores “the visual evolution of light within a city from sunset to sunrise. The shifting glow of headlights in traffic, streetlights reflecting in rain puddles to neon signs evolving from the rush hour bustle to late-night club vibes.” - Creative Director Ben Guerrette
Visuals are projected as a triptych across three panels, accompanied by stage lighting all edited and programmed in sync with the soundtrack. The experience runs for 10 minutes, immersing viewers in a rhythmic journey through the city's nocturnal life.
Musical Contribution: Visuals were crafted to a soundtrack of culturally meaningful ‘80s and ‘90s underground electronic dance tracks reimagined to an immersive experience. My intention was to capture the connective magic of music in your 20s, regardless of genre: friends and moments loved, lived and lost, feeling like time was infinite until it wasn't.
Core musical elements were produced in collaboration with Ben Guerrette. These included remixes and fundamental reimaginings of classic trance, jungle, frum-n-bass, Chicago house and Detroit techno songs alongside original production and ambient scoring elements.
The resulting installation was then experienced through 'silent disco' style headphones which were synced up across listeners, allowing for the audience to watch, listen, dance and experience together.
Performance: Nocturnal debuted in San Diego, CA in winter 2024 at "City Lights: An Immersive Journey Through Sound & Light" , a series of audiovisual interactive installations at the outdoor event venue and urban park Quartyard, organized by my With Flying Colors creative collaborator Ben Guerrette and featuring a host of visual artists across various disciplines.
Technical Specs: The score for Nocturnal was produced in Ableton Live as a fixed piece. Panel visuals were manually mapped to sonic cues by Brian “LUX.LUMN” Goodwin in Unreal Engine. Lighting design was mapped to accompanying visuals and score by Ben Guerrette in Touch Designer.
Contact: Timothy Gmeiner: tgmeiner@ucsd.edu | Ben Guerrette: ben.guerrette@gmail.com
